Cinematic Technical Art From Ascendant Studios
Cinematic designer role focusing on implementing real-time cinematic content in collaboration with the animation and level design teams.
+ Led initial setup of cinematics in sequencer, implementing animations, cameras, including creating level instances, triggers, and actors.
+ Authored cameras and actor performances for interactive dialog.
+ Created seamless transitions between gameplay and cinematics. Collaborating with level design.
+ The go-to person for Animation, Audio, VFX, and Lighting to assist in creating great cinematic scenes in-game; while maintaining the Director’s vision.
+ Identify and fix bugs in cinematics, propose workflows and methodologies to speed up and bulletproof the production process.
"Ability to work independently, problem solve on the fly, and collaborate efficiently across disciplines in a small, fast moving team. Great time management as well as written and verbal communication skills."
Visual DIrecting Works from Pocket Gems
This is a selected collection of the visual directing work I did on the Episode series of games from Pocket Gems. Most series ranged from 15 to 20 episodes of about 15-20 minutes in length. This work was scripted entirely from the code side before being compiled and reviewed, not in a visual editor/engine.
Video game cinematics from Telltale Games
This is a collection of the cinematography work I did as a cinematic artist. All work was set up and edited in the TellTale Game Engine. Titles included are Tales from the Borderlands, Games of Thrones, Walking Dead, and The Wolf Among Us
Tales from the Borderlands
Game of Thrones
The Walking Dead Season 2
The Wolf Among Us